Thursday, August 2, 2012

FINAL #4 Andrew Van Nest

This is Final #4 in which we need to find Monocular Depth Cues in a virtual world.  It is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal athttp://ImmersiveEducation.org/@/bc.
 Atmospheric Perspective: The city is blurry and far away, and the cars are close and detailed.

 Lighting/Shadowing: The building color is darker due to the arching pathways ceiling. Even though the building color isn't actually a different color.

 Linear Perspective: As one looks down the road the it seems to get closer and closer and touch.

 Occlusion: The "OpenWonderland" flyer is blocking the arching pathway so we know what is in front and what is in back.

 Size Differences: The Door on the right is closer and seems larger, while the door on the left is further away and seems smaller.


Texture Density: The closer you are the further apart the bricks seem, but the further you are from the bricks the closer they seem.

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